
I’ve almost no doubt that the Halfling will be a popular race in 4e… well, perhaps I have a few. Well, here we are again, and this time we’re looking at the Halfling Rogue. Thanks for reading (if you made it this far).HP 25, Bloodied 12, Healing Surge 6, Surges Per Day 7 To summarize, I prefer the collaborative roleplaying ("yes, and.") approach to D&D and think a more simulationist approach is boring (not right or wrong, just my opinion). Just because I don't have a specific POWER does not mean I am unable to use an appropriate SKILL to get through a problem/skill challenge/whatever. If I want to teleport/fly over a bunch of pressure plates, rather than deciphering the puzzle to figure out which tiles to avoid, I should be encouraged and applauded. I prefer encounters where there are alternate/multiple goals - something where the primary goal of team monster sometimes is NOT "kill the PCs" and the primary goal of the PCs sometimes is NOT "kill team monster." Do we rescue the virgin from the altar, or try to save the prisoners? Kill the cultists but let the children be sacrificed, or save the children and risk the cultists escaping our grasp? How do we stop the ritual? How do we make sure our ritual goes off undisturbed? I prefer being presented with problems/challenges that don't have a predetermined solution. What do you do? Combat - is RP, and RP is combat.

Failed to pick a lock? Guess what, you made too much noise, the guards have been alerted, and the portcullis dropped trapping you inside.
#Mind lock dnd 4e Pc#
I don't like rolling checks in mundane situations - I am a hero! I don't like rolling checks unless my PC *does* something - why roll if I didn't do anything? I think rolling checks where failure results in "nothing happens" is boring failure should be interesting. Below are my playstyle/D&D 4E preferences so you know what you're getting before inviting me :) Heroic fantasy over simulation (ie, I'd rather be killing dragons than running from town guards - I am a hero, guards should respect me, fear me, or both). The group should take the campaign as seriously as I would, meaning people show up on time (obviously, life happens, but for the most part.). Hopefully, the group is well versed in 4E rules - I don't mind beginners, but I would prefer if people know the basics of actions per turn, action types, and so on. Ideally, it will be a challenging campaign, where players have to make tactically interesting choices during encounters and strategically interesting choices outside of encounters.


I am only interested in long-term "serious" (humour is great, wasting time is not) campaigns that continue weekly for months, maybe years, with a medieval fantasy setting. Very comfortable with the interface here, and 4E rules. I've been on Roll20 for about 2 years, and playing 4E for just as long.

I have Skype, Hangouts, Ventrilo, Mumble. I am looking for a D&D 4E group that meets once a week (or more) and I am available after 6 pm MST (GMT-7) Thursdays, Fridays, and all day Saturday.
